[fix] mem_used_perc returns percentage of used mem
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@ -61,7 +61,7 @@ func VirtualMemory() (*VirtualMemoryStat, error) {
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ret.Available = ret.Free + ret.Buffers + ret.Cached
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ret.Used = ret.Total - ret.Free
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ret.UsedPercent = float64(ret.Total-ret.Available) / float64(ret.Total) * 100.0
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ret.UsedPercent = float64(ret.Used) / float64(ret.Total) * 100.0
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return ret, nil
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}
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@ -81,7 +81,7 @@ func VirtualMemory() (*VirtualMemoryStat, error) {
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ret.Available = ret.Free + ret.Buffers + ret.Cached
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ret.Used = ret.Total - ret.Free
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ret.UsedPercent = float64(ret.Total-ret.Available) / float64(ret.Total) * 100.0
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ret.UsedPercent = float64(ret.Used) / float64(ret.Total) * 100.0
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return ret, nil
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}
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@ -45,7 +45,7 @@ func VirtualMemory() (*VirtualMemoryStat, error) {
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}
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ret.Available = ret.Free + ret.Buffers + ret.Cached
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ret.Used = ret.Total - ret.Free
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ret.UsedPercent = float64(ret.Total-ret.Available) / float64(ret.Total) * 100.0
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ret.UsedPercent = float64(ret.Used) / float64(ret.Total) * 100.0
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return ret, nil
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}
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@ -63,7 +63,7 @@ func SwapMemory() (*SwapMemoryStat, error) {
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ret.Used = ret.Total - ret.Free
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//check Infinity
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if ret.Total != 0 {
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ret.UsedPercent = float64(ret.Total-ret.Free) / float64(ret.Total) * 100.0
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ret.UsedPercent = float64(ret.Used) / float64(ret.Total) * 100.0
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} else {
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ret.UsedPercent = 0
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}
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