Refactor collection_jitter and flush_jitter
use a common function between collection_jitter and flush_jitter. which creates the same behavior between the two options. going forward, both jitters will be random sleeps that get re-evaluated at runtime for every interval (previously only collection_jitter did this) also fixes behavior so that both jitters will exit in the event of a process exit. closes #1296
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@@ -10,6 +10,7 @@ import (
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"fmt"
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"io/ioutil"
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"log"
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"math/big"
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"os"
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"os/exec"
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"strconv"
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@@ -228,3 +229,27 @@ func CompileFilter(filters []string) (glob.Glob, error) {
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}
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return out, err
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}
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// RandomSleep will sleep for a random amount of time up to max.
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// If the shutdown channel is closed, it will return before it has finished
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// sleeping.
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func RandomSleep(max time.Duration, shutdown chan struct{}) {
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if max == 0 {
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return
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}
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maxSleep := big.NewInt(max.Nanoseconds())
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var sleepns int64
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if j, err := rand.Int(rand.Reader, maxSleep); err == nil {
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sleepns = j.Int64()
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}
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t := time.NewTimer(time.Nanosecond * time.Duration(sleepns))
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select {
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case <-t.C:
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return
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case <-shutdown:
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t.Stop()
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return
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}
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}
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