Refactor collection_jitter and flush_jitter

use a common function between collection_jitter and flush_jitter. which
creates the same behavior between the two options.

going forward, both jitters will be random sleeps that get re-evaluated
at runtime for every interval (previously only collection_jitter did
this)

also fixes behavior so that both jitters will exit in the event of a
process exit.

closes #1296
This commit is contained in:
Cameron Sparr
2016-05-30 23:24:42 +01:00
parent e809c4e445
commit 892abec025
6 changed files with 59 additions and 115 deletions

View File

@@ -137,3 +137,28 @@ func TestCompileFilter(t *testing.T) {
assert.True(t, f.Match("mem"))
assert.True(t, f.Match("network"))
}
func TestRandomSleep(t *testing.T) {
// test that zero max returns immediately
s := time.Now()
RandomSleep(time.Duration(0), make(chan struct{}))
elapsed := time.Since(s)
assert.True(t, elapsed < time.Millisecond)
// test that max sleep is respected
s = time.Now()
RandomSleep(time.Millisecond*50, make(chan struct{}))
elapsed = time.Since(s)
assert.True(t, elapsed < time.Millisecond*50)
// test that shutdown is respected
s = time.Now()
shutdown := make(chan struct{})
go func() {
time.Sleep(time.Millisecond * 100)
close(shutdown)
}()
RandomSleep(time.Second, shutdown)
elapsed = time.Since(s)
assert.True(t, elapsed < time.Millisecond*150)
}