Add Minecraft input plugin (#2960)
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200
plugins/inputs/minecraft/internal/rcon/rcon.go
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200
plugins/inputs/minecraft/internal/rcon/rcon.go
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// Package rcon implements the communication protocol for communicating
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// with RCON servers. Tested and working with Valve game servers.
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package rcon
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import (
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"bytes"
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"crypto/rand"
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"encoding/binary"
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"errors"
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"fmt"
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"net"
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"strings"
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)
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const (
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PacketPaddingSize uint8 = 2 // Size of Packet's padding.
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PacketHeaderSize uint8 = 8 // Size of Packet's header.
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)
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const (
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TerminationSequence = "\x00" // Null empty ASCII string suffix.
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)
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// Packet type constants.
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// https://developer.valvesoftware.com/wiki/Source_RCON_Protocol#Packet_Type
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const (
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Exec int32 = 2
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Auth int32 = 3
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AuthResponse int32 = 2
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ResponseValue int32 = 0
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)
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// Rcon package errors.
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var (
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ErrInvalidWrite = errors.New("Failed to write the payload corretly to remote connection.")
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ErrInvalidRead = errors.New("Failed to read the response corretly from remote connection.")
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ErrInvalidChallenge = errors.New("Server failed to mirror request challenge.")
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ErrUnauthorizedRequest = errors.New("Client not authorized to remote server.")
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ErrFailedAuthorization = errors.New("Failed to authorize to the remote server.")
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)
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type Client struct {
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Host string // The IP address of the remote server.
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Port int // The Port the remote server's listening on.
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Authorized bool // Has the client been authorized by the server?
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Connection net.Conn // The TCP connection to the server.
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}
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type Header struct {
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Size int32 // The size of the payload.
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Challenge int32 // The challenge ths server should mirror.
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Type int32 // The type of request being sent.
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}
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type Packet struct {
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Header Header // Packet header.
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Body string // Body of packet.
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}
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// Compile converts a packets header and body into its approriate
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// byte array payload, returning an error if the binary packages
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// Write method fails to write the header bytes in their little
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// endian byte order.
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func (p Packet) Compile() (payload []byte, err error) {
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var size int32 = p.Header.Size
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var buffer bytes.Buffer
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var padding [PacketPaddingSize]byte
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if err = binary.Write(&buffer, binary.LittleEndian, &size); nil != err {
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return
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} else if err = binary.Write(&buffer, binary.LittleEndian, &p.Header.Challenge); nil != err {
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return
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} else if err = binary.Write(&buffer, binary.LittleEndian, &p.Header.Type); nil != err {
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return
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}
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buffer.WriteString(p.Body)
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buffer.Write(padding[:])
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return buffer.Bytes(), nil
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}
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// NewPacket returns a pointer to a new Packet type.
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func NewPacket(challenge, typ int32, body string) (packet *Packet) {
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size := int32(len([]byte(body)) + int(PacketHeaderSize+PacketPaddingSize))
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return &Packet{Header{size, challenge, typ}, body}
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}
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// Authorize calls Send with the appropriate command type and the provided
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// password. The response packet is returned if authorization is successful
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// or a potential error.
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func (c *Client) Authorize(password string) (response *Packet, err error) {
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if response, err = c.Send(Auth, password); nil == err {
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if response.Header.Type == AuthResponse {
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c.Authorized = true
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} else {
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err = ErrFailedAuthorization
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response = nil
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return
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}
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}
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return
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}
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// Execute calls Send with the appropriate command type and the provided
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// command. The response packet is returned if the command executed successfully
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// or a potential error.
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func (c *Client) Execute(command string) (response *Packet, err error) {
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return c.Send(Exec, command)
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}
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// Sends accepts the commands type and its string to execute to the clients server,
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// creating a packet with a random challenge id for the server to mirror,
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// and compiling its payload bytes in the appropriate order. The resonse is
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// decompiled from its bytes into a Packet type for return. An error is returned
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// if send fails.
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func (c *Client) Send(typ int32, command string) (response *Packet, err error) {
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if typ != Auth && !c.Authorized {
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err = ErrUnauthorizedRequest
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return
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}
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// Create a random challenge for the server to mirror in its response.
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var challenge int32
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binary.Read(rand.Reader, binary.LittleEndian, &challenge)
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// Create the packet from the challenge, typ and command
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// and compile it to its byte payload
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packet := NewPacket(challenge, typ, command)
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payload, err := packet.Compile()
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var n int
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if nil != err {
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return
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} else if n, err = c.Connection.Write(payload); nil != err {
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return
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} else if n != len(payload) {
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err = ErrInvalidWrite
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return
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}
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var header Header
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if err = binary.Read(c.Connection, binary.LittleEndian, &header.Size); nil != err {
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return
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} else if err = binary.Read(c.Connection, binary.LittleEndian, &header.Challenge); nil != err {
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return
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} else if err = binary.Read(c.Connection, binary.LittleEndian, &header.Type); nil != err {
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return
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}
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if packet.Header.Type == Auth && header.Type == ResponseValue {
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// Discard, empty SERVERDATA_RESPOSE_VALUE from authorization.
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c.Connection.Read(make([]byte, header.Size-int32(PacketHeaderSize)))
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// Reread the packet header.
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if err = binary.Read(c.Connection, binary.LittleEndian, &header.Size); nil != err {
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return
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} else if err = binary.Read(c.Connection, binary.LittleEndian, &header.Challenge); nil != err {
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return
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} else if err = binary.Read(c.Connection, binary.LittleEndian, &header.Type); nil != err {
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return
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}
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}
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if header.Challenge != packet.Header.Challenge {
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err = ErrInvalidChallenge
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return
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}
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body := make([]byte, header.Size-int32(PacketHeaderSize))
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n, err = c.Connection.Read(body)
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if nil != err {
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return
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} else if n != len(body) {
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err = ErrInvalidRead
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return
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}
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response = new(Packet)
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response.Header = header
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response.Body = strings.TrimRight(string(body), TerminationSequence)
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return
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}
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// NewClient creates a new Client type, creating the connection
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// to the server specified by the host and port arguements. If
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// the connection fails, an error is returned.
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func NewClient(host string, port int) (client *Client, err error) {
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client = new(Client)
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client.Host = host
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client.Port = port
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client.Connection, err = net.Dial("tcp", fmt.Sprintf("%v:%v", client.Host, client.Port))
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return
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}
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